Icewind Dale travel distances and times
Bremen to Targos (no trail, tundra speeds): 0.75 miles Method Pace Time Dogsled Fast (1.333 mph) 0:40 hours Normal (1 mph) 0:45 hours Slow (0.666 mph) 1:10 hours Snowshoes Fast (0.666 mph) 1:10 hours Normal (0.5 mph) 1:30 hours Slow (0.333 mph) 2:15 hours Foot Fast (0.333 mph) 2:15 hours Normal (0.25 mph) 3 hours Slow (0.16 mph) 4:40 hours Bryn Shander to Caer Dineval: 31.5 miles Method Pace Time Dogsled Fast (8 mph) 4 hours Normal (6 mph) 5:15 hours ...
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Orphans & Organizations: session 27
A Night at the Theater We wanted to talk to Mirt as soon as possible, so Zephyr (attempted to) forge some tickets for us to get into the theater so we could make our way to his booth. None of us knew what the show was but it looked good enough anyway. At the theater, a ticket-taker stopped Vivi but didn't see any cause to stop us. Vivi lead us near to Mirt's box and sent him a message; he was surprised but told us to come see him. Mirt told us that the city guard could interview the deceased....
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Light in the Sky: session 15
session they go back to ukira's and gather their things, grevekt uses the scroll of continual flame to hide the chardalyn flail in a permanent fire travel to lonelywood: kithri - keeping an eye on the trail - dirty 20 survival grevekt and ukira keeping a lookout - 13 perception on the road, "ambushed" by a chwinga that threw a snowball at ukira, who flattened it in return. the chwinga gave her a frozen berry (not poisoned) nimsy asks them for help w/ the white moose and offers cookies to ...
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Light in the Sky: session 14
actual session they're wondering what the story is about everyone having gone missing? they bring oarus to bury the body grevekt nicks the key to the reliable supplier from kithri and goes alone to the store finds scrolls of augury and continual flame figurines of scrimshaw and wood - given to ukira and kithri 40g gold dust high quality paper and ink oarus tells ukira and kithri that he can finish burying kara and they go to the reliable supplier kithri checks the attic - nothing interes...
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Light in the Sky: session 13
they debrief about the flail. they don't believe it's connected to The Marker. at town hall, they asked oarus if anything changed about rein recently - she started using the flail several months ago. they checked the logbook with oarus and found the record was pretty high-level vernon braig has a sister who can take over the reliable supplier if needed. kara lives alone but has family in town the group went to the reliable supplier and were flagged down by geren's man keeping watch. he was to...
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Orphans & Organizations: session 22
Aftermath Zephyr and I quickly searched the closest bodies - I had the appearance of someone wearing Xanathar's Guild robes and found a pouch on Krentz along with 12 gold between the others, before I ran for an alley. Zephyr only searched Krentz and found a scroll, a knotted but cut string and a smoldering note. Meanwhile, Vivi ushered Rishal and Fala into the tavern and extended an offer to Heyax as well but he wanted to check on the Autum and Grimmen Bronzeleaf (who he was staying with). Heya...
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Orphans & Organizations: session 26
The morning after 23 Eleint What a day. After awaking the next morning, Vivi checked out her window to see if there were any other figures on a building pointing toward Trollskull Alley. Instead of a nimblewright, she saw somethign stuck between shingles on a roof. With some magically-assisted jumping, she went and grabbed it: a torn part of a tabard, with the symbol of the House of Inspired Hands. I used my Lantern of Remembrance to review the fabric's history: it was woven and pulled taut....
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Orphans & Organizations: session 25
Brawling in the Streets I cast Detect Thoughts so that I could get some communication back from the mechanical being. When I asked about the mechanical bird, it seemed like its release was an accident. The Nimblewright make was not aware of any of the Nimblewrights that would have been in the North Ward that morning nor could they determine which of their creations it was from the mental image I sent it. They directed me toward the ledger and that the priests could tell us more. We decided to ...
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Orphans & Organizations: session 23
The Nimblewright On the way out of the tavern, Zephyr saw a young boy fiddling with a beaded instrument next to an older woman in a city guard tabard, who was pointing up toward where Zephyr saw one of the figures before the explosion. The trip to Blackstaff Tower was uneventful - once we got away from Trollskull Alley, the crowds got more relaxed. As before, Blackstaff Tower clearly radiates energy but we're able to walk right in. Thankfully, Omra Oriqen is at the front desk again, writing wi...
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Light in the Sky: session 12
Markers After recovering from their near-death experiences in the tundra, the group safely made their way back to The Blue Clam in Termalaine. Once there, they got some food and drink from Vernon while Grevekt listened in on a couple miners' conversation. Apparently the kobolds were working hard and while they hadn't been welcomed with open arms, they were being more or less left alone. They waited for Oarus at the tavern and after he had a quick meal, went back to town hall to talk with him. ...
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Light in the Sky: session 11
Cold Light With the blue light moving their direction, Grevekt was terrified and bolted away from it, forcing Kithri and Ukira to follow. The light slowly followed after them until the trio came upon a cluster of huge ice shards jutting from the frozen earth and hid among them. After a short wait, the light closed in on their trail and they could see it more clearly: a humanoid figure covered in a tattered cloak and clothing. The cone of light shone from under its hood while lesser lights bled ...
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Light in the Sky: session 10
In from the cold 25 Nightal, 1498 DR After resting overnight in Rein's cabin, the group travelled to the site where the milita met the nomads. When they arrived, they found several tents - all with slashes cut into the leather. Grevekt didn't want to take any chances and magically doubled the weight of two of the tents' support poles, collapsing them. On the way to the largest tent, Ukira's torch revealed an area clear of snow and cenetered around a twelve- or thirteen-foot-tall sculpture of ...
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Orphans & Organizations: session 21
New blood 18 Eleint (flashback) Heyax had to be encouraged to go and enjoy Brightswords. He watched the tournament and afterward, wanted to try the smoky, misty drink at the Trollskull Tavern. While looking for a drink, he saw a drink apparently pouring itself at the bar and tried to tap at where a shoulder would be. His hand passed through the air and, confused, he asked for the special. The drink seemed to pour itself and a chalkboard appears with "1 silver please". After several hours of d...
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Light in the Sky: session 9
The other problem Speaker Oarus Masthew of Termalaine sent a messenger to the Speaker of Lonelywood, telling them they needed to stop logging the forest or the attacks inside its borders would resume. This left the group time to investigate the training site Captain Rein used (located by Geren). Ukira, Kithri and Grevekt stocked up on supplies while Allegra and Roathus left for Bryn Shander in persuit of their own goals. Along the way to the camp, Ukira and Kithri could feel another storm on ...
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Light in the Sky: session 8
The Lonely Wood Oarus and Geren had two problems: the stories about a huge white beast attacking loggers in Lonelywood forest and suspicions about where Rein took her team for training. The group decided to trek into Lonelywood Forest and leave investigating Rein's campsite to the militia. 24 Nightal, 1489 DR After resting for the night, the group hiked into the woods, using what little light there was. They weren't far into the woods when they found shapes built from sticks and bones hanging...
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Orphans & Organizations: session 20
The reward for work well-done is more work Aldwin's request of the lords was for 1,000 gold each month to Saint Laupsin's and for enough to get him safe, comfortable passage to an island for training. In gratitude, Aldwin offers his assistance whenever we're around and says that he'll tell everyone at Saint Laupsin's to provide healing for us as well. He departed and the table's attention turned to us. Once Aldwin departed, Laeral Silverhand asked us if we wanted to place our requests or to he...
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Light in the Sky: session 7
Who Goes There? With the unsettling fight behind them, the group took the disfigured bodies of Rein and her militia outside of town to bury them, before the rest of the town saw them an panicked. Ukira, Kithri and Roathus went back to collect the first bodies they encountered - the ones in the streets. Along the way, Ukira shared how she found a scene like this once before - for her clan. They, too, had been found dead but with places where someone clearly fell but their body wasn't there. Whe...
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Light in the Sky: session 6
The Captains Oarus took the letters detailing Captain Rein's corruption they found in her house and, accompanied by the party (and Trex), went to show them to the other militia captains. Captain Calston already disliked Rein and was happy to have a concrete reason to demote her. Captain Geren had never been inclined to participate in what they consider "political matters" and told Oarus they didn't want to get involved. Before the group could make it to the remaining captain (Captain Lunaren),...
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Orphans & Organizations: session 19
The Trollskull Travelers Ahead of the final round, Vivi and Zephyr scouted out the other teams while Azthoran tried to find out which beasts were going to be in the final rounds. The attendant Azthoran talked to couldn't (or wouldn't) tell me anything about what we would face. Our opponant slithered out of its gate: a giant, two-headed skeletal serpent! It spoke directly into our minds - which was my trick - and asked if we wanted to play first or get directly to the killing. Vivi and Zephyr w...
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Light in the Sky: session 5
Breaking and Entering The group went back to the Blue Clam to find out how his conversation with Captain Rein went. She didn't admit to anything but didn't back down from him either. Rein gave him an ultimatum: get rid of the kobolds in two days or she would do what he couldn't. After catching the party up, Oarus offered them 75 gold to get Captain Rein to stop being a problem. Since Oarus had mentioned that Captain Rein challenged him over (repeatedly) declining a trade agreement with Targos,...
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Light in the Sky: session 4
Mutiny Management 21 Nightal 1489 DR The group convinced Oarus to meet up with Captain Rein to see if they could head off whatever the militia had planned for him. They decided to go to the Blue Clam for this meeting since it's more neutral ground. Once there, they got a table and sent a messenger to find Captain Rein. While they waited, Grevekt found a hunter in the tavern and followed him when he left. Just outside, he called out for the hunter to wait and the specter - previously thought d...
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Orphans & Organizations: session 18
Fight! Aldwin lead the way into the arena as we were called. A manticore is released to fight us! The fight was quick and brutal - Aldwin took a manticore spike to his collarbone while Vivi was savagely clawed. After the creature was defeated, we were escorted from the stadium to rest and prepare for the next round. Once the initial healing from the tournament officials was applied, Vivi started scouting the other teams, trying to size up their participants. Meanwhile, Zephyr snuck past the cl...
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Light in the Sky: session 3
Undermining 21 Nightal 1489 DR The group briefly struggled against the specter and left it as nothing more than evanescing ectoplasm. Afterword, Kithri searched through the satchel to discover it contained samples of mosses, herbs, lichens and cuttings of shrubs - all native to Icewind Dale. She took enough to create a makeshift Healer's Kit and Grevekt took the rest of the satchel. Trex couldn't remember anything that had happened since his tribe stumbled into a corpse during a blizzard near...
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Light in the Sky: session 2
Deeper into the dark 21 Nightal 1489 DR After defending themselves from a pair of giant rodents, they took a moment to dress Roathus' injury - Allegra spoke a word of magic that helped close the wound. With his breath caught again, Roathus stepped into the river flowing through the chamber to see where it led. The frigid water immediately shocked him to the bone and nearly swept him away but the skilled sailor kept his feet and saw that the river fell into darkness not far after the end of the...
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Orphans & Organizations: session 17
Holiday shopping After Vivi won the contest against Mirt, he asked why we were looking for Renaer out of curiosity. Vivi told him that we were looking for a fourth for the Gladitorial Games and wanted Renaer's advice. We wandered the streets looking for interesting booths. I found one that looked like an untidy wizard's most back room. A goblin named Kripit is running this booth. He has a set of 6 tomes bound together in leather straps - An Anatomical Study of Magical Creatures. It contains en...
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Orphans & Organizations: session 16
Brightswords 18 Eleint The morning was cool and crisp, with vendors setting up outside. The High Road, between Sulmore Street and Selduth Street were where a lot of things were, but most activity happened in the Market. From there, one could go over to Julthoon Street to see the gladitorial games. The gladitorial games were updated every year to keep entrants coming in. Last year, it was an obstacle course, won by a "young" elf named Moltaire. The prize was 2500 gold! We reasoned that suppli...
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Light in the Sky: session 1
Cold Open 21 Nightal 1489 DR After a dangerously frigid night sacrificing warmth to Auril, most of Termalaine gathers in the morning in either the Blue Clam or the Eastside to huddle by their fires. Our characters are no different: Roathus Almarssen: a begruding cleric Allegra Allamarcia: a tavern server turned bard Ukira "Wayfinder" Tuuluuwaqsiku: a protective barbarian Kithri Windrivver: a druid trying to unify the Tribe of the Wolf Grevekt: a wary mage in hiding They made some small talk ...
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The Storm King's Thunder: session 22
Uninvited guests With shiny new mithral equipment and their questions answered by the Eye of Annam, the party flew their castle out over the Sea of Swords and toward Maelstrom. Along the way, Maalora continued training Cinderhild on how to use her ballista. Once they were near Maelstrom, Corvyn used the Conch of Teleportation they acquired from Duke Zalto to bring them all into Maelstrom proper. They appeared on an enormous run in a gently glowing cavern and, following music echoing from above...
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Orphans & Organizations: session 15
The story of the cave The monk(?) has a pleasant smile and calming demeanor. He said he's defended himself recently after trying to talk to those who've tried to attack him. Vivi told him that we hoped to warn him and he cut out again to say Evil grows more paranoid and less patient, daily. They will strike when no one is ready. After showing him the note I found, he was interrupted again and repeated nobody is who they seem yet they will reveal themselves to those who pry enough several times...
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The Storm King's Thunder: session 21
Questions answered The party ended up basically adopting Cinderhild after successfully raiding Ironslag and turning it over to the dwarves of Citadel Felbarr and the Xorlarrin exiles. They flew Ironslag's mithral doors back to Citadel Felbarr and used one as raw material for equipment and the other as payment for the crafting and enchanting. After spending a couple tendays recovering, fitting their new gear and training Cinderhild to use a "crossbow" (read: a ballista). While preparing to go...
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Orphans & Organizations: session 14
To the summit While going about some errands, Zephyr couldn't find her regular contact (Merrick) and people who know him say they haven't seen him since the night before. Since Merrick is the central hub for the few Shadow Thieves in Waterdeep, she was concerned that it looked like he just disappeared. She left a note for him (in thieves' cant) at a dead drop at a nightclub. Zephyr recalled that even if in disguise, Merrick wears a blue orchid in his lapel. When Vivi and Zephyr returned, I inf...
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Orphans & Organizations: session 13
Aftermath Vivi searched the downed assailant, taking some crossbow bolts and almost all their coin (leaving some to make it look less like they were robbed). "Our path forward is branching off", Istal tells Zephyr. He implied that Zephyr is stuck in some old ways. He says the guild will never return to this city. Istal was sickened by Zephyr associating with one of the "pale skins". Zephyr got Istal to admit he was tasked to do a job and asked him who he works for. He stalled some more and Ze...
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Orphans & Organizations: session 12
Messages Mirt was the one at the door, with a big bundle under his arm and Vivi invited him in. We "introduced" him to Lif and briefly discussed our plans to open the bar. He brought the skull of a troll as a gift - the one we fought at the Yawning Portal! The skull reminds of how Gwen was instrumental to saving all our lives that night and we miss her... Meanwhile, Zephyr charmed Mirt into accepting our offer of 10% ongoing profits in exchange for 500 gold. He asked if we're keeping the name ...
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Orphans & Organizations: session 11
Counter-espionage 17 Eleint - four days from Brightswords. Davil pays me a platinum coin to tell him who hired us to identify the person who hired us. He also cautioned me to know as much as possible about who I work with and for. He also gives me a big picture overview of of the internal conflict in the Zhentarim. Irstul Flocksun is Davil's counterpart in the three-headed serpent faction. Davil asks me what I plan to tell Mirt and offers me another task: someone is targetting elves and Davil...
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Orphans & Organizations: session 10
An unusual conversation Before the show resumes, Mirt informed us that they're looking for a specific agent that could be causing trouble. He's hoping for the agent's location in a day. He didn't have the name of the person but says Maxine should be forthright. She probably won't speak if she thinks it'll cause a stir. Maxine's dray goes up and down the High Road. The driver and tolltaker - the Wolfwood brothers - are not aware of Maxine's capabilities and should not be made so. She'll have a ...
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Orphans & Organizations: session 9
A funny thing happened at the theater 16 Eleint - 5 days from Brightswords. As we wake up in the morning, Zephyr finds a goodbye note from Gwen. I checked her room, which was emptied of all her belongings. It seems that Gwen is gone for at least some time. Over the last few days, Gwen had been sullen and withdrawn. She was transparently changing the subject every time Octavia's name came up. During breakfast, a tinking sound on a nearby window drew my attention and it was a paper bird! I open...
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The Storm King's Thunder: session 17
Let's Forge a Deal With a job to do in exchange for Duke Zalto's conch, the party talked through some ways to give Duke Zalto what he wants without betraying the trust of the various dwarf clans by permanently stealing Maegera from the forges of Gauntlgrym. The group went back to Citadel Felbarr and spoke with the king and queen there and with their counsel, devised a plan to set a trap in the Iron Flask. The Felbarran engineers said they could make something that would last at least for a few...
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The Storm King's Thunder: session 16
Negotiations The stairs along the cliffside of Ironslag already had another party ascending them. Our heroes split into two groups: one to climb the stairs from the bottom and another that started at the top of the stairs and descended. By the time the groups met, they were in a cave halfway up the stairs. Inside, they found the other adventurers recovering from what looked like a surprise encounter with a chimera which killed two of them. The rising sun revealed the other party as drow, setti...
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The Storm King's Thunder: session 15
Mutual Enemies A blue dragon snuck into the temple of the Eye of the All Father! Harshnag charged at it and told the party to flee and they eagerly did. They flew the cloud castle to Citael Felbarr, where the party was welcomed with open arms once they explained that they had slain giants. They had an audience with King Morinn and Queen Tithmel and got their blessing to approach Ironslag - the forge-mountain controlled by Duke Zalto, the fire giant representative in King Hekaton's court - alon...
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The Storm King's Thunder: session 14
The Eye of the All Father Before interacting with the arch, the party decided to investigate to the north of the temple chamber. There were two floors of what appeared to be guest housing for visiting giants. After getting part of the way through the hall of guest chambers, Alun set off a trap that sent a boulder rolling through the hall! The party all managed to hide in the guest rooms while the boulder passed and a statue of a hill giant pushed it back into place. After that, the party search...
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Orphans & Organizations: session 8
Job's done Last day of the job for the dungsweepers - a tenday from a holiday. Az and Gwen go to send some letters. Zephyr gives a letter to Az to drop at the post as well. At the day's job, there are a new set of dungsweepers - a pair of twin(?) half-orcs who are very intense about their work named Siku and Tan. The guard work is boring and after some time, Vivi notices an apparent robbery in progress: a couple humans and a dwarf pushing a halfling around. The halfling gets pushed down and ...
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The Storm King's Thunder: session 13
Barbarians at the Gate The session starts with a fiery red pebble flying past the party's heads, toward the barbarians ahead. When it arrives, it explodes, covering the warriors in flames. Once they realized they were under attack, they turned and rushed the party. After a short melee, the Great Worm barbarians were all killed leaving the party winded but all right overall. Ghore skinned the barbarians' pet white dragon wyrmling, and is planning on making armor from it. The next chamber - bey...
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Orphans & Organizations: session 7
Fighting in the streets Rewind! Zephyr is trying to regroup with the rest of the party after getting separated and heard about one heavily-armed and three other hangabouts watching over some dungsweepers on Warrior's Way. As she goes along, she's met by a giant, wormlike tentacled creature popping out of nowhere. Guards whistle and pull their swords as the create slithers down the street. Fight! I (Azthoran), creates an illusion of a large crate in front of the dungsweepers, blocking them fr...
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The Storm King's Thunder: session 12
To Find an Oracle Harshnag suggests the party consult The Eye of the All-Father, hidden away in the Spine of the World. (A trail in the Valley of Khedrun leads to the temple.) Before they leave Westbridge, the party tried to secure Fulminore's castle to use as a base - Corvyn used Flight on himself and Harshnag. Corvyn wasn't quite familiar with how to use the castle's navigation orb, however, and while he managed to lower the castle's cloud spiral staircase, he accidentally started the castle...
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Orphans & Organizations: session 6
Unlucky Work Vajra is the Blackstaff and invites Gwen to Blackstaff Tower, who agrees. We all debate about what to do and what it could mean for us to have caught the attention of such an important and powerful person. It's nearing dusk and Vivi explores the attic and turret of Trollskull Manor. We gather up and prepare to go to Blackstaff Tower and Farah wants to stop to check on her adpoted orphans first. Lif pantomimes walking out while floating in place. Some roughs are lingering around ...
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Azthoran Chryssel's magic
Spell components Azthoran has learns his magic by finding and exploiting anomalies and abberations in the laws of reality. These secrets have been pulled from the mind, such as it is, of his patron: Dumathroth. Using these quirks of nature to produce an effect usually require him to recite a phrase or make a series of gestures. Occasionally it also requires some physical component, which he keeps in a special set of pouches. Known Spells Eldritch Blast Verbal Components oeul, a word from t...
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Orphans & Organizations: session 5
Welcome to Waterdeep I took the deed to Trollskull Manor and Volo talked at me the whole way back to the Yawning Portal. Zephyr went back to her room above the cart shop. Rewinding! Farah was escorted to a City Watch outpost, to be questioned as to the events at the Zhentarim warehouse. Farah pretends to be sick, coughing on the guards. It's also Featherlung season, which is apparently very contagious. The guards give her plenty of space on the crowded High Road. Farah fakes a coughing fit a...
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The Storm King's Thunder: session 11
Dinner with a Vampire After killing Fulminore, Baron Strahd von Zarovich offered the party a boon each and a night of safe respite as his guests in Castle Ravenloft. Bryn shapeshifted to appear as one of Yan-C-Bin's cultists and flew a giant vulture up to Fulminore's castle, rejoining the party. Harshnag remained in Westbridge (the Village of Barovia?). Not seeing any other choice, the party accepted the Baron's invitation. When they arrived in Castle Ravenloft, a servant lead the party to th...
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Orphans & Organizations: session 4
Hate the Flayer Vivi helped the two goons hold the door shut but got pushed back. Gwen holds the door while Zephyr locks the it. "It was big and grey and frightening. It took out Raj." This sounds familiar to Vivi and I - it sounds like a big, amorphous cubic blob - a grey ooze. We brace the door and prepare for the ooze to slime its way through the door. The ooze breaks through the door and we fire a volley of prepared attacks with underwhelming damage. After a short battle, Zephyr lands a ki...
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Slate theme
Slate theme for Standard Notes After a lot of trial-and-error, I've made a theme for Standard Notes using comfortable, shady slate greys and mossy greens. I used the Material Design guidelines to ensure legibility and usability. Obviously I'm biased, but I like it a lot! The URL to import Slate is here: https://blog.yuggoth.space/p/QElhOTJ7gH The source code for Slate is on Github ...
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The Storm King's Thunder: session 10
The Ritual Back in the Village of Barovia (or is it Westbridge?), the group seeks out Yan-C-Bin's cultists to steal their giant vulture mounts. They fly up to the castle and defeat Fulminore, who is guarded by two air elementals, to stop his ritual. Afterward, Baron Strahd von Zarovich introduced himself and offers a boon and his thanks for defeating the wizard, who Strahd explains that he viewed as an invading general. ...
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The Storm King's Thunder: session 8
The Festival of the Blazing Sun A parting piece of advice from Tana to Corvyn: get better weapons. Corvyn, Bryn and Maalora are deposited in Westbridge, where they're attacked by a pack of giant wolves! Sashura, Ghore and Alun rush from inside the Harvest Inn to assist them. Two of the wolves appear to be bipedal, however, and one manages to bite Corvyn. He's probably fine. Harshnag says that he'll sleep outside the inn and protect it. In the morning, the party tell Stoldar and Yevgeny that t...
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The Storm King's Thunder: session 9
Last Night in Barovia Father Petrovich invites the party to hide the night in his temple. There, they discover that Father Petrovich has locked his son in the basement, where they hear him screaming about how hungry he is. Father Petrovich lets slip that he won't let his son feed because then he would be completely damned. The party sneaks back into Vellaki and purchases some pig's blood from a butcher's shop and Bryn changes to look like Father Petrovich. She descends into the dirt-floored ba...
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Orphans & Organizations: session 3
The Grand Game Make it sound like we were attacked by three kenku and that we think more just broke in (and that they were the cause of the alarm). We're happy to see the guard and hopefully they can save us. Tell them that I was supposed to receive a shipment but when it didn't come I got worried. Since this is a rough part of town I hired some guides and protection and came to ask what the problem was. Good thing too because those kenku thugs almost killed me! Farah makes herself appear lik...
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The Storm King's Thunder: session 7
The Mists The Cold Wind, while not becalmed on the Sea of Swords, is instead beached along the shore of the Dessarin River. The party pays the ship's captain (with a little extra for their trouble) while Ghore almost singlehandedly gets the ship back into safe waters. Meanwhile, Corvyn is held back in the Feywild by Tana where she makes it very clear to him that he is to kill the wizard. She likes Faerun the way it is and doesn't want anyone making these kinds of drastic changes. Bryn lingered...
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Orphans & Organizations: session 2
Meeting Renear Sawmill Silverfingers - the dwarf - is shady af. Wanted a boxing match or a game of savaa to give us information. Azthoran sort of volunteered Gwen for the fistfight, which she handily won even though Sawmill tried to cheat. Zephyr stole one of his rings as punishment. Farah saw Zephyr nick the ring and talked to her. The redhead Floon met didn't have any grey in his hair. Dagult Neverember (brunette) exiled after being blamed for a series of grotesque murders, replaced by Lae...
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The Storm King's Thunder: session 6
Shortcuts The party hired a ship to take them south: the Cold Wind. The ship mostly carries ore from Fireshear to Neverwinter or Waterdeep and brings supplies back to Fireshear. The captain is nervous about having a frost giant aboard but the party convinces him (with coin) that it'll be fine. Augrek Brighthelm meets them before it leaves - with the Ironmaster dwarves reinforcing Bryn Shander, Sheriff Southwell sent her to help. Once in open water, heavy fog moves in and the ship gets becalme...
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The Storm King's Thunder: session 5
A Ritual Component Harshnag has a lead on the cloud giant castle that took the Nightstone: he believes it will be taking the Nightstone to Westbridge in order to perform a ritual spell that would be "apocalyptic" for the small folk. The party heads to Fireshear intending to hire a ship to take them south to Neverwitner, from where they could set out to Westbridge on foot. While in Fireshear, they debate hiring griffon mounts but decide that it would be too expensive, plus Harshnag couldn't rid...
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The Storm King's Thunder: session 4
Defense of the North The party arrives in Bryn Shander, find Sheriff Southwell and deliver the news of his sister's passing. While resting in Bryn Shander, the city is besieged by frost giants and their winter wolves! The party leads the defense of the southwest gate, earning the appreciation of the city. Sheriff Southwell hires the party to patrol near the city for more giants and winter wolves. Sheriff's Deputy Augrek Brighthelm, who aided the defense of the southwest gate, also asked the pa...
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The Storm King's Thunder: session 3
A message of misfortune Morak's neighbor (Semile Southwell) was also killed in the attack and pays the party to take word of her death north to her brother Markham, the sheriff of Bryn Shander in Icewind Dale. On the road out of Nightstone a wizard's tower, floating on a cloud, comes to a stop above the party and lowers a spiral staircase down to them. Accepting the invitation, the party ascend and meet the cloud giant wizard Zephyros. Zephyros tells the party that the Ordning - the caste sys...
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The Storm King's Thunder: session 2
A daring rescue After a trek through the forest - which they were warned is also home to a tribe of wood elves with whom Nightstone has been in conflict - the party finds the cave in question. Unfortunately, the caves are home to the goblins! A fierce battle with goblin archers and their two ettin guardians left the party badly wounded. However, they were able to locate the missing Nightstone villagers and escape the caves with them. As they fled the caves, sounds of pursuit followed them. Tha...
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The Storm King's Thunder: session 1
A missing monument Our campaign opened with the party on the High Road, heading south from Neverwinter to take a contract offered by Lady Velrosa Nandar for stopping a horde of goblins that are causing problems for the town of Nightstone. When the party got near the town, they heard the ringing of a bell and saw partially-collapsed buildings and a smashed drawbridge to the town's keep. They made their way through the town to the keep, fighting goblins and wargs only to learn that the town had ...
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The Storm King's Thunder: Introductions
We've got a large party for our D&D 5th Edition campaign of The Storm King's Thunder: Alun Waverider: water genasi bard (college of swords) Bryn: changeling rogue (inquisitive) Corvyn Da'las: half-elf warlock (archfey) Ghore Thunderhoof: minotaur cleric (war domain) / fighter (battle master) Maalora Viren: half-elf ranger (hunter) Sashura Zakharavich: dragonborn cleric (light domain) The campaign started at level 3. ...
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Orphans & Organizations: Introductions
Our party for Waterdeep Dragon Heist, where we start at level 1: Viviana Vavrus: gnome bard Azthoran Chryssel: half-elf warlock (great old one) Gwen the Red: human paladin Zephyr Skythorne: air genasi rogue Farah Oriani: half-elf cleric (trickery domain) ...
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Orphans & Organizations: session 1
Brawling in the Yawning Portal Info to trade to Vivi: Lady Kerri Anteos (whose family made their fortune from slaving and moneychanging) will soon be trying to forge an alliance with several guilds (Carters/Coachmen, Stonecutters and Mapmakers). Such an alliance would be scandalous to the other noble families and also provide Lady Anteos with an uncomfortable amount of power over the traffic in Waterdeep. Presumably the guilds will be getting paid but Lady Anteos will likely try to embed her ch...
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