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Yithian

dungeons and dragons and fighting games

The Storm King's Thunder: session 15

Mutual Enemies A blue dragon snuck into the temple of the Eye of the All Father! Harshnag charged at it and told the party to flee and they eagerly did. They flew the cloud castle to Citael Felbarr, where the party was welcomed with open arms once they explained that they had slain giants. They had an audience with King Morinn and Queen Tithmel and got their blessing to approach Ironslag - the forge-mountain controlled by Duke Zalto, the fire giant representative in King Hekaton's court - alon...
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The Storm King's Thunder: session 14

The Eye of the All Father Before interacting with the arch, the party decided to investigate to the north of the temple chamber. There were two floors of what appeared to be guest housing for visiting giants. After getting part of the way through the hall of guest chambers, Alun set off a trap that sent a boulder rolling through the hall! The party all managed to hide in the guest rooms while the boulder passed and a statue of a hill giant pushed it back into place. After that, the party search...
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Orphans & Organizations: session 8

Job's done Last day of the job for the dungsweepers - a tenday from a holiday. Az and Gwen go to send some letters. Zephyr gives a letter to Az to drop at the post as well. At the day's job, there are a new set of dungsweepers - a pair of twin(?) half-orcs who are very intense about their work named Siku and Tan. The guard work is boring and after some time, Vivi notices an apparent robbery in progress: a couple humans and a dwarf pushing a halfling around. The halfling gets pushed down and ...
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The Storm King's Thunder: session 13

Barbarians at the Gate The session starts with a fiery red pebble flying past the party's heads, toward the barbarians ahead. When it arrives, it explodes, covering the warriors in flames. Once they realized they were under attack, they turned and rushed the party. After a short melee, the Great Worm barbarians were all killed leaving the party winded but all right overall. Ghore skinned the barbarians' pet white dragon wyrmling, and is planning on making armor from it. The next chamber - bey...
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Orphans & Organizations: session 7

Fighting in the streets Rewind! Zephyr is trying to regroup with the rest of the party after getting separated and heard about one heavily-armed and three other hangabouts watching over some dungsweepers on Warrior's Way. As she goes along, she's met by a giant, wormlike tentacled creature popping out of nowhere. Guards whistle and pull their swords as the create slithers down the street. Fight! I (Azthoran), creates an illusion of a large crate in front of the dungsweepers, blocking them fr...
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The Storm King's Thunder: session 12

To Find an Oracle Harshnag suggests the party consult The Eye of the All-Father, hidden away in the Spine of the World. (A trail in the Valley of Khedrun leads to the temple.) Before they leave Westbridge, the party tried to secure Fulminore's castle to use as a base - Corvyn used Flight on himself and Harshnag. Corvyn wasn't quite familiar with how to use the castle's navigation orb, however, and while he managed to lower the castle's cloud spiral staircase, he accidentally started the castle...
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Orphans & Organizations: session 6

Unlucky Work Vajra is the Blackstaff and invites Gwen to Blackstaff Tower, who agrees. We all debate about what to do and what it could mean for us to have caught the attention of such an important and powerful person. It's nearing dusk and Vivi explores the attic and turret of Trollskull Manor. We gather up and prepare to go to Blackstaff Tower and Farah wants to stop to check on her adpoted orphans first. Lif pantomimes walking out while floating in place. Some roughs are lingering around ...
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Azthoran Chryssel's magic

Spell components Azthoran has learns his magic by finding and exploiting anomalies and abberations in the laws of reality. These secrets have been pulled from the mind, such as it is, of his patron: Dumathroth. Using these quirks of nature to produce an effect usually require him to recite a phrase or make a series of gestures. Occasionally it also requires some physical component, which he keeps in a special set of pouches. Known Spells Eldritch Blast Verbal Components oeul, a word from t...
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Orphans & Organizations: session 5

Welcome to Waterdeep I took the deed to Trollskull Manor and Volo talked at me the whole way back to the Yawning Portal. Zephyr went back to her room above the cart shop. Rewinding! Farah was escorted to a City Watch outpost, to be questioned as to the events at the Zhentarim warehouse. Farah pretends to be sick, coughing on the guards. It's also Featherlung season, which is apparently very contagious. The guards give her plenty of space on the crowded High Road. Farah fakes a coughing fit a...
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The Storm King's Thunder: session 11

Dinner with a Vampire After killing Fulminore, Baron Strahd von Zarovich offered the party a boon each and a night of safe respite as his guests in Castle Ravenloft. Bryn shapeshifted to appear as one of Yan-C-Bin's cultists and flew a giant vulture up to Fulminore's castle, rejoining the party. Harshnag remained in Westbridge (the Village of Barovia?). Not seeing any other choice, the party accepted the Baron's invitation. When they arrived in Castle Ravenloft, a servant lead the party to th...
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Orphans & Organizations: session 4

Hate the Flayer Vivi helped the two goons hold the door shut but got pushed back. Gwen holds the door while Zephyr locks the it. "It was big and grey and frightening. It took out Raj." This sounds familiar to Vivi and I - it sounds like a big, amorphous cubic blob - a grey ooze. We brace the door and prepare for the ooze to slime its way through the door. The ooze breaks through the door and we fire a volley of prepared attacks with underwhelming damage. After a short battle, Zephyr lands a ki...
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Slate theme

Slate theme for Standard Notes After a lot of trial-and-error, I've made a theme for Standard Notes using comfortable, shady slate greys and mossy greens. I used the Material Design guidelines to ensure legibility and usability. Obviously I'm biased, but I like it a lot! The URL to import Slate is here: https://blog.yuggoth.space/p/QElhOTJ7gH The source code for Slate is on Github ...
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The Storm King's Thunder: session 10

The Ritual Back in the Village of Barovia (or is it Westbridge?), the group seeks out Yan-C-Bin's cultists to steal their giant vulture mounts. They fly up to the castle and defeat Fulminore, who is guarded by two air elementals, to stop his ritual. Afterward, Baron Strahd von Zarovich introduced himself and offers a boon and his thanks for defeating the wizard, who Strahd explains that he viewed as an invading general. ...
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The Storm King's Thunder: session 9

Last Night in Barovia Father Petrovich invites the party to hide the night in his temple. There, they discover that Father Petrovich has locked his son in the basement, where they hear him screaming about how hungry he is. Father Petrovich lets slip that he won't let his son feed because then he would be completely damned. The party sneaks back into Vellaki and purchases some pig's blood from a butcher's shop and Bryn changes to look like Father Petrovich. She descends into the dirt-floored ba...
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The Storm King's Thunder: session 8

The Festival of the Blazing Sun A parting piece of advice from Tana to Corvyn: get better weapons. Corvyn, Bryn and Maalora are deposited in Westbridge, where they're attacked by a pack of giant wolves! Sashura, Ghore and Alun rush from inside the Harvest Inn to assist them. Two of the wolves appear to be bipedal, however, and one manages to bite Corvyn. He's probably fine. Harshnag says that he'll sleep outside the inn and protect it. In the morning, the party tell Stoldar and Yevgeny that t...
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Orphans & Organizations: session 3

The Grand Game Make it sound like we were attacked by three kenku and that we think more just broke in (and that they were the cause of the alarm). We're happy to see the guard and hopefully they can save us. Tell them that I was supposed to receive a shipment but when it didn't come I got worried. Since this is a rough part of town I hired some guides and protection and came to ask what the problem was. Good thing too because those kenku thugs almost killed me! Farah makes herself appear lik...
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The Storm King's Thunder: session 7

The Mists The Cold Wind, while not becalmed on the Sea of Swords, is instead beached along the shore of the Dessarin River. The party pays the ship's captain (with a little extra for their trouble) while Ghore almost singlehandedly gets the ship back into safe waters. Meanwhile, Corvyn is held back in the Feywild by Tana where she makes it very clear to him that he is to kill the wizard. She likes Faerun the way it is and doesn't want anyone making these kinds of drastic changes. Bryn lingered...
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Orphans & Organizations: session 2

Meeting Renear Sawmill Silverfingers - the dwarf - is shady af. Wanted a boxing match or a game of savaa to give us information. Azthoran sort of volunteered Gwen for the fistfight, which she handily won even though Sawmill tried to cheat. Zephyr stole one of his rings as punishment. Farah saw Zephyr nick the ring and talked to her. The redhead Floon met didn't have any grey in his hair. Dagult Neverember (brunette) exiled after being blamed for a series of grotesque murders, replaced by Lae...
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The Storm King's Thunder: session 6

Shortcuts The party hired a ship to take them south: the Cold Wind. The ship mostly carries ore from Fireshear to Neverwinter or Waterdeep and brings supplies back to Fireshear. The captain is nervous about having a frost giant aboard but the party convinces him (with coin) that it'll be fine. Augrek Brighthelm meets them before it leaves - with the Ironmaster dwarves reinforcing Bryn Shander, Sheriff Southwell sent her to help. Once in open water, heavy fog moves in and the ship gets becalme...
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The Storm King's Thunder: session 5

A Ritual Component Harshnag has a lead on the cloud giant castle that took the Nightstone: he believes it will be taking the Nightstone to Westbridge in order to perform a ritual spell that would be "apocalyptic" for the small folk. The party heads to Fireshear intending to hire a ship to take them south to Neverwitner, from where they could set out to Westbridge on foot. While in Fireshear, they debate hiring griffon mounts but decide that it would be too expensive, plus Harshnag couldn't rid...
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The Storm King's Thunder: session 4

Defense of the North The party arrives in Bryn Shander, find Sheriff Southwell and deliver the news of his sister's passing. While resting in Bryn Shander, the city is besieged by frost giants and their winter wolves! The party leads the defense of the southwest gate, earning the appreciation of the city. Sheriff Southwell hires the party to patrol near the city for more giants and winter wolves. Sheriff's Deputy Augrek Brighthelm, who aided the defense of the southwest gate, also asked the pa...
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The Storm King's Thunder: session 3

A message of misfortune Morak's neighbor (Semile Southwell) was also killed in the attack and pays the party to take word of her death north to her brother Markham, the sheriff of Bryn Shander in Icewind Dale. On the road out of Nightstone a wizard's tower, floating on a cloud, comes to a stop above the party and lowers a spiral staircase down to them. Accepting the invitation, the party ascend and meet the cloud giant wizard Zephyros. Zephyros tells the party that the Ordning - the caste sys...
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The Storm King's Thunder: session 2

A daring rescue After a trek through the forest - which they were warned is also home to a tribe of wood elves with whom Nightstone has been in conflict - the party finds the cave in question. Unfortunately, the caves are home to the goblins! A fierce battle with goblin archers and their two ettin guardians left the party badly wounded. However, they were able to locate the missing Nightstone villagers and escape the caves with them. As they fled the caves, sounds of pursuit followed them. Tha...
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The Storm King's Thunder: session 1

A missing monument Our campaign opened with the party on the High Road, heading south from Neverwinter to take a contract offered by Lady Velrosa Nandar for stopping a horde of goblins that are causing problems for the town of Nightstone. When the party got near the town, they heard the ringing of a bell and saw partially-collapsed buildings and a smashed drawbridge to the town's keep. They made their way through the town to the keep, fighting goblins and wargs only to learn that the town had ...
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The Storm King's Thunder: Introductions

We've got a large party for our D&D 5th Edition campaign of The Storm King's Thunder: Alun Waverider: water genasi bard (college of swords) Bryn: changeling rogue (inquisitive) Corvyn Da'las: half-elf warlock (archfey) Ghore Thunderhoof: minotaur cleric (war domain) / fighter (battle master) Maalora Viren: half-elf ranger (hunter) Sashura Zakharavich: dragonborn cleric (light domain) The campaign started at level 3. ...
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Orphans & Organizations: session 1

Brawling in the Yawning Portal Info to trade to Vivi: Lady Kerri Anteos (whose family made their fortune from slaving and moneychanging) will soon be trying to forge an alliance with several guilds (Carters/Coachmen, Stonecutters and Mapmakers). Such an alliance would be scandalous to the other noble families and also provide Lady Anteos with an uncomfortable amount of power over the traffic in Waterdeep. Presumably the guilds will be getting paid but Lady Anteos will likely try to embed her ch...
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Orphans & Organizations: Introductions

Our party for Waterdeep Dragon Heist, where we start at level 1: Viviana Vavrus: gnome bard Azthoran Chryssel: half-elf warlock (great old one) Gwen the Red: human paladin Zephyr Skythorne: air genasi rogue Farah Oriani: half-elf cleric (trickery domain) ...
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