Y

Yithian

dungeons and dragons and fighting games

Slate theme

Slate theme for Standard Notes After a lot of trial-and-error, I've made a theme for Standard Notes using comfortable, shady slate greys and mossy greens. I used the Material Design guidelines to ensure legibility and usability. Obviously I'm biased, but I like it a lot! The URL to import Slate is here: https://blog.yuggoth.space/p/QElhOTJ7gH The source code for Slate is on Github ...
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The Storm King's Thunder: session 10

The Ritual Back in the Village of Barovia (or is it Westbridge?), the group seeks out Yan-C-Bin's cultists to steal their giant vulture mounts. They fly up to the castle and defeat Fulminore, who is guarded by two air elementals, to stop his ritual. Afterward, Baron Strahd von Zarovich introduced himself and offers a boon and his thanks for defeating the wizard, who Strahd explains that he viewed as an invading general. ...
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The Storm King's Thunder: session 8

The Festival of the Blazing Sun A parting piece of advice from Tana to Corvyn: get better weapons. Corvyn, Bryn and Maalora are deposited in Westbridge, where they're attacked by a pack of giant wolves! Sashura, Ghore and Alun rush from inside the Harvest Inn to assist them. Two of the wolves appear to be bipedal, however, and one manages to bite Corvyn. He's probably fine. Harshnag says that he'll sleep outside the inn and protect it. In the morning, the party tell Stoldar and Yevgeny that t...
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The Storm King's Thunder: session 9

Last Night in Barovia Father Petrovich invites the party to hide the night in his temple. There, they discover that Father Petrovich has locked his son in the basement, where they hear him screaming about how hungry he is. Father Petrovich lets slip that he won't let his son feed because then he would be completely damned. The party sneaks back into Vellaki and purchases some pig's blood from a butcher's shop and Bryn changes to look like Father Petrovich. She descends into the dirt-floored ba...
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Orphans & Organizations: session 3

The Grand Game Make it sound like we were attacked by three kenku and that we think more just broke in (and that they were the cause of the alarm). We're happy to see the guard and hopefully they can save us. Tell them that I was supposed to receive a shipment but when it didn't come I got worried. Since this is a rough part of town I hired some guides and protection and came to ask what the problem was. Good thing too because those kenku thugs almost killed me! Farah makes herself appear lik...
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The Storm King's Thunder: session 7

The Mists The Cold Wind, while not becalmed on the Sea of Swords, is instead beached along the shore of the Dessarin River. The party pays the ship's captain (with a little extra for their trouble) while Ghore almost singlehandedly gets the ship back into safe waters. Meanwhile, Corvyn is held back in the Feywild by Tana where she makes it very clear to him that he is to kill the wizard. She likes Faerun the way it is and doesn't want anyone making these kinds of drastic changes. Bryn lingered...
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Orphans & Organizations: session 2

Meeting Renear Sawmill Silverfingers - the dwarf - is shady af. Wanted a boxing match or a game of savaa to give us information. Azthoran sort of volunteered Gwen for the fistfight, which she handily won even though Sawmill tried to cheat. Zephyr stole one of his rings as punishment. Farah saw Zephyr nick the ring and talked to her. The redhead Floon met didn't have any grey in his hair. Dagult Neverember (brunette) exiled after being blamed for a series of grotesque murders, replaced by Lae...
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The Storm King's Thunder: session 6

Shortcuts The party hired a ship to take them south: the Cold Wind. The ship mostly carries ore from Fireshear to Neverwinter or Waterdeep and brings supplies back to Fireshear. The captain is nervous about having a frost giant aboard but the party convinces him (with coin) that it'll be fine. Augrek Brighthelm meets them before it leaves - with the Ironmaster dwarves reinforcing Bryn Shander, Sheriff Southwell sent her to help. Once in open water, heavy fog moves in and the ship gets becalme...
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The Storm King's Thunder: session 5

A Ritual Component Harshnag has a lead on the cloud giant castle that took the Nightstone: he believes it will be taking the Nightstone to Westbridge in order to perform a ritual spell that would be "apocalyptic" for the small folk. The party heads to Fireshear intending to hire a ship to take them south to Neverwitner, from where they could set out to Westbridge on foot. While in Fireshear, they debate hiring griffon mounts but decide that it would be too expensive, plus Harshnag couldn't rid...
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The Storm King's Thunder: session 4

Defense of the North The party arrives in Bryn Shander, find Sheriff Southwell and deliver the news of his sister's passing. While resting in Bryn Shander, the city is besieged by frost giants and their winter wolves! The party leads the defense of the southwest gate, earning the appreciation of the city. Sheriff Southwell hires the party to patrol near the city for more giants and winter wolves. Sheriff's Deputy Augrek Brighthelm, who aided the defense of the southwest gate, also asked the pa...
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The Storm King's Thunder: session 3

A message of misfortune Morak's neighbor (Semile Southwell) was also killed in the attack and pays the party to take word of her death north to her brother Markham, the sheriff of Bryn Shander in Icewind Dale. On the road out of Nightstone a wizard's tower, floating on a cloud, comes to a stop above the party and lowers a spiral staircase down to them. Accepting the invitation, the party ascend and meet the cloud giant wizard Zephyros. Zephyros tells the party that the Ordning - the caste sys...
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The Storm King's Thunder: session 2

A daring rescue After a trek through the forest - which they were warned is also home to a tribe of wood elves with whom Nightstone has been in conflict - the party finds the cave in question. Unfortunately, the caves are home to the goblins! A fierce battle with goblin archers and their two ettin guardians left the party badly wounded. However, they were able to locate the missing Nightstone villagers and escape the caves with them. As they fled the caves, sounds of pursuit followed them. Tha...
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The Storm King's Thunder: session 1

A missing monument Our campaign opened with the party on the High Road, heading south from Neverwinter to take a contract offered by Lady Velrosa Nandar for stopping a horde of goblins that are causing problems for the town of Nightstone. When the party got near the town, they heard the ringing of a bell and saw partially-collapsed buildings and a smashed drawbridge to the town's keep. They made their way through the town to the keep, fighting goblins and wargs only to learn that the town had ...
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The Storm King's Thunder: Introductions

We've got a large party for our D&D 5th Edition campaign of The Storm King's Thunder: Alun Waverider: water genasi bard (college of swords) Bryn: changeling rogue (inquisitive) Corvyn Da'las: half-elf warlock (archfey) Ghore Thunderhoof: minotaur cleric (war domain) / fighter (battle master) Maalora Viren: half-elf ranger (hunter) Sashura Zakharavich: dragonborn cleric (light domain) The campaign started at level 3. ...
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Orphans & Organizations: Introductions

Our party for Waterdeep Dragon Heist, where we start at level 1: Viviana Vavrus: gnome bard Azthoran Chryssel: half-elf warlock (great old one) Gwen the Red: human paladin Zephyr Skythorne: air genasi rogue Farah Oriani: half-elf cleric (trickery domain) ...
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Orphans & Organizations: session 1

Brawling in the Yawning Portal Info to trade to Vivi: Lady Kerri Anteos (whose family made their fortune from slaving and moneychanging) will soon be trying to forge an alliance with several guilds (Carters/Coachmen, Stonecutters and Mapmakers). Such an alliance would be scandalous to the other noble families and also provide Lady Anteos with an uncomfortable amount of power over the traffic in Waterdeep. Presumably the guilds will be getting paid but Lady Anteos will likely try to embed her ch...
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