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Yithian

dungeons and dragons and fighting games

Icewind Dale travel distances and times

Bremen to Targos (no trail, tundra speeds): 0.75 miles Method Pace Time Dogsled Fast (1.333 mph) 0:40 hours Normal (1 mph) 0:45 hours Slow (0.666 mph) 1:10 hours Snowshoes Fast (0.666 mph) 1:10 hours Normal (0.5 mph) 1:30 hours Slow (0.333 mph) 2:15 hours Foot Fast (0.333 mph) 2:15 hours Normal (0.25 mph) 3 hours Slow (0.16 mph) 4:40 hours Bryn Shander to Caer Dineval: 31.5 miles Method Pace Time Dogsled Fast (8 mph) 4 hours Normal (6 mph) 5:15 hours ...
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Orphans & Organizations: session 27

A Night at the Theater We wanted to talk to Mirt as soon as possible, so Zephyr (attempted to) forge some tickets for us to get into the theater so we could make our way to his booth. None of us knew what the show was but it looked good enough anyway. At the theater, a ticket-taker stopped Vivi but didn't see any cause to stop us. Vivi lead us near to Mirt's box and sent him a message; he was surprised but told us to come see him. Mirt told us that the city guard could interview the deceased....
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Light in the Sky: session 15

session they go back to ukira's and gather their things, grevekt uses the scroll of continual flame to hide the chardalyn flail in a permanent fire travel to lonelywood: kithri - keeping an eye on the trail - dirty 20 survival grevekt and ukira keeping a lookout - 13 perception on the road, "ambushed" by a chwinga that threw a snowball at ukira, who flattened it in return. the chwinga gave her a frozen berry (not poisoned) nimsy asks them for help w/ the white moose and offers cookies to ...
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Light in the Sky: session 14

actual session they're wondering what the story is about everyone having gone missing? they bring oarus to bury the body grevekt nicks the key to the reliable supplier from kithri and goes alone to the store finds scrolls of augury and continual flame figurines of scrimshaw and wood - given to ukira and kithri 40g gold dust high quality paper and ink oarus tells ukira and kithri that he can finish burying kara and they go to the reliable supplier kithri checks the attic - nothing interes...
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Light in the Sky: session 13

they debrief about the flail. they don't believe it's connected to The Marker. at town hall, they asked oarus if anything changed about rein recently - she started using the flail several months ago. they checked the logbook with oarus and found the record was pretty high-level vernon braig has a sister who can take over the reliable supplier if needed. kara lives alone but has family in town the group went to the reliable supplier and were flagged down by geren's man keeping watch. he was to...
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Orphans & Organizations: session 22

Aftermath Zephyr and I quickly searched the closest bodies - I had the appearance of someone wearing Xanathar's Guild robes and found a pouch on Krentz along with 12 gold between the others, before I ran for an alley. Zephyr only searched Krentz and found a scroll, a knotted but cut string and a smoldering note. Meanwhile, Vivi ushered Rishal and Fala into the tavern and extended an offer to Heyax as well but he wanted to check on the Autum and Grimmen Bronzeleaf (who he was staying with). Heya...
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Orphans & Organizations: session 26

The morning after 23 Eleint What a day. After awaking the next morning, Vivi checked out her window to see if there were any other figures on a building pointing toward Trollskull Alley. Instead of a nimblewright, she saw somethign stuck between shingles on a roof. With some magically-assisted jumping, she went and grabbed it: a torn part of a tabard, with the symbol of the House of Inspired Hands. I used my Lantern of Remembrance to review the fabric's history: it was woven and pulled taut....
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Orphans & Organizations: session 25

Brawling in the Streets I cast Detect Thoughts so that I could get some communication back from the mechanical being. When I asked about the mechanical bird, it seemed like its release was an accident. The Nimblewright make was not aware of any of the Nimblewrights that would have been in the North Ward that morning nor could they determine which of their creations it was from the mental image I sent it. They directed me toward the ledger and that the priests could tell us more. We decided to ...
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Orphans & Organizations: session 23

The Nimblewright On the way out of the tavern, Zephyr saw a young boy fiddling with a beaded instrument next to an older woman in a city guard tabard, who was pointing up toward where Zephyr saw one of the figures before the explosion. The trip to Blackstaff Tower was uneventful - once we got away from Trollskull Alley, the crowds got more relaxed. As before, Blackstaff Tower clearly radiates energy but we're able to walk right in. Thankfully, Omra Oriqen is at the front desk again, writing wi...
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Light in the Sky: session 12

Markers After recovering from their near-death experiences in the tundra, the group safely made their way back to The Blue Clam in Termalaine. Once there, they got some food and drink from Vernon while Grevekt listened in on a couple miners' conversation. Apparently the kobolds were working hard and while they hadn't been welcomed with open arms, they were being more or less left alone. They waited for Oarus at the tavern and after he had a quick meal, went back to town hall to talk with him. ...
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Light in the Sky: session 11

Cold Light With the blue light moving their direction, Grevekt was terrified and bolted away from it, forcing Kithri and Ukira to follow. The light slowly followed after them until the trio came upon a cluster of huge ice shards jutting from the frozen earth and hid among them. After a short wait, the light closed in on their trail and they could see it more clearly: a humanoid figure covered in a tattered cloak and clothing. The cone of light shone from under its hood while lesser lights bled ...
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Light in the Sky: session 10

In from the cold 25 Nightal, 1498 DR After resting overnight in Rein's cabin, the group travelled to the site where the milita met the nomads. When they arrived, they found several tents - all with slashes cut into the leather. Grevekt didn't want to take any chances and magically doubled the weight of two of the tents' support poles, collapsing them. On the way to the largest tent, Ukira's torch revealed an area clear of snow and cenetered around a twelve- or thirteen-foot-tall sculpture of ...
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Orphans & Organizations: session 21

New blood 18 Eleint (flashback) Heyax had to be encouraged to go and enjoy Brightswords. He watched the tournament and afterward, wanted to try the smoky, misty drink at the Trollskull Tavern. While looking for a drink, he saw a drink apparently pouring itself at the bar and tried to tap at where a shoulder would be. His hand passed through the air and, confused, he asked for the special. The drink seemed to pour itself and a chalkboard appears with "1 silver please". After several hours of d...
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Light in the Sky: session 9

The other problem Speaker Oarus Masthew of Termalaine sent a messenger to the Speaker of Lonelywood, telling them they needed to stop logging the forest or the attacks inside its borders would resume. This left the group time to investigate the training site Captain Rein used (located by Geren). Ukira, Kithri and Grevekt stocked up on supplies while Allegra and Roathus left for Bryn Shander in persuit of their own goals. Along the way to the camp, Ukira and Kithri could feel another storm on ...
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Light in the Sky: session 8

The Lonely Wood Oarus and Geren had two problems: the stories about a huge white beast attacking loggers in Lonelywood forest and suspicions about where Rein took her team for training. The group decided to trek into Lonelywood Forest and leave investigating Rein's campsite to the militia. 24 Nightal, 1489 DR After resting for the night, the group hiked into the woods, using what little light there was. They weren't far into the woods when they found shapes built from sticks and bones hanging...
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Orphans & Organizations: session 20

The reward for work well-done is more work Aldwin's request of the lords was for 1,000 gold each month to Saint Laupsin's and for enough to get him safe, comfortable passage to an island for training. In gratitude, Aldwin offers his assistance whenever we're around and says that he'll tell everyone at Saint Laupsin's to provide healing for us as well. He departed and the table's attention turned to us. Once Aldwin departed, Laeral Silverhand asked us if we wanted to place our requests or to he...
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Light in the Sky: session 7

Who Goes There? With the unsettling fight behind them, the group took the disfigured bodies of Rein and her militia outside of town to bury them, before the rest of the town saw them an panicked. Ukira, Kithri and Roathus went back to collect the first bodies they encountered - the ones in the streets. Along the way, Ukira shared how she found a scene like this once before - for her clan. They, too, had been found dead but with places where someone clearly fell but their body wasn't there. Whe...
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Light in the Sky: session 6

The Captains Oarus took the letters detailing Captain Rein's corruption they found in her house and, accompanied by the party (and Trex), went to show them to the other militia captains. Captain Calston already disliked Rein and was happy to have a concrete reason to demote her. Captain Geren had never been inclined to participate in what they consider "political matters" and told Oarus they didn't want to get involved. Before the group could make it to the remaining captain (Captain Lunaren),...
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Orphans & Organizations: session 19

The Trollskull Travelers Ahead of the final round, Vivi and Zephyr scouted out the other teams while Azthoran tried to find out which beasts were going to be in the final rounds. The attendant Azthoran talked to couldn't (or wouldn't) tell me anything about what we would face. Our opponant slithered out of its gate: a giant, two-headed skeletal serpent! It spoke directly into our minds - which was my trick - and asked if we wanted to play first or get directly to the killing. Vivi and Zephyr w...
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Light in the Sky: session 5

Breaking and Entering The group went back to the Blue Clam to find out how his conversation with Captain Rein went. She didn't admit to anything but didn't back down from him either. Rein gave him an ultimatum: get rid of the kobolds in two days or she would do what he couldn't. After catching the party up, Oarus offered them 75 gold to get Captain Rein to stop being a problem. Since Oarus had mentioned that Captain Rein challenged him over (repeatedly) declining a trade agreement with Targos,...
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Light in the Sky: session 4

Mutiny Management 21 Nightal 1489 DR The group convinced Oarus to meet up with Captain Rein to see if they could head off whatever the militia had planned for him. They decided to go to the Blue Clam for this meeting since it's more neutral ground. Once there, they got a table and sent a messenger to find Captain Rein. While they waited, Grevekt found a hunter in the tavern and followed him when he left. Just outside, he called out for the hunter to wait and the specter - previously thought d...
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Orphans & Organizations: session 18

Fight! Aldwin lead the way into the arena as we were called. A manticore is released to fight us! The fight was quick and brutal - Aldwin took a manticore spike to his collarbone while Vivi was savagely clawed. After the creature was defeated, we were escorted from the stadium to rest and prepare for the next round. Once the initial healing from the tournament officials was applied, Vivi started scouting the other teams, trying to size up their participants. Meanwhile, Zephyr snuck past the cl...
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Light in the Sky: session 3

Undermining 21 Nightal 1489 DR The group briefly struggled against the specter and left it as nothing more than evanescing ectoplasm. Afterword, Kithri searched through the satchel to discover it contained samples of mosses, herbs, lichens and cuttings of shrubs - all native to Icewind Dale. She took enough to create a makeshift Healer's Kit and Grevekt took the rest of the satchel. Trex couldn't remember anything that had happened since his tribe stumbled into a corpse during a blizzard near...
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Light in the Sky: session 2

Deeper into the dark 21 Nightal 1489 DR After defending themselves from a pair of giant rodents, they took a moment to dress Roathus' injury - Allegra spoke a word of magic that helped close the wound. With his breath caught again, Roathus stepped into the river flowing through the chamber to see where it led. The frigid water immediately shocked him to the bone and nearly swept him away but the skilled sailor kept his feet and saw that the river fell into darkness not far after the end of the...
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Orphans & Organizations: session 17

Holiday shopping After Vivi won the contest against Mirt, he asked why we were looking for Renaer out of curiosity. Vivi told him that we were looking for a fourth for the Gladitorial Games and wanted Renaer's advice. We wandered the streets looking for interesting booths. I found one that looked like an untidy wizard's most back room. A goblin named Kripit is running this booth. He has a set of 6 tomes bound together in leather straps - An Anatomical Study of Magical Creatures. It contains en...
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Orphans & Organizations: session 16

Brightswords 18 Eleint The morning was cool and crisp, with vendors setting up outside. The High Road, between Sulmore Street and Selduth Street were where a lot of things were, but most activity happened in the Market. From there, one could go over to Julthoon Street to see the gladitorial games. The gladitorial games were updated every year to keep entrants coming in. Last year, it was an obstacle course, won by a "young" elf named Moltaire. The prize was 2500 gold! We reasoned that suppli...
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Light in the Sky: session 1

Cold Open 21 Nightal 1489 DR After a dangerously frigid night sacrificing warmth to Auril, most of Termalaine gathers in the morning in either the Blue Clam or the Eastside to huddle by their fires. Our characters are no different: Roathus Almarssen: a begruding cleric Allegra Allamarcia: a tavern server turned bard Ukira "Wayfinder" Tuuluuwaqsiku: a protective barbarian Kithri Windrivver: a druid trying to unify the Tribe of the Wolf Grevekt: a wary mage in hiding They made some small talk ...
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